
Stibbons, May 12, 2019 


Well, here they are, the plans for the "Brandy's Lament", the Ginny's Delight's upgraded sister ship.

On the lower deck I gave the two bathrooms corridor access and made one Crew Quarters quadrupal occupancy. The Rec Room is now the Passenger Quarters with four sets of double bunks. Tweaked the Sickbay to turn a bed around, add a wall panel and give the good doctor a chair. Designated the big console on the starboard side an Aux. Bridge Control console, added a few extra engineering assets, two more ladders at the back and scattered a few extra consoles here and there. Oh yes, and the transporter is now a 3-person model.

On the upper deck I got rid of the two unnecessary sensor rooms, made one the Galley (no food synthesizers on this ship) and the other Fire Control. I gave the Bridge two entrances and stuck a small room at the back for a torpedo magazine and a phaser capacitor bank. Since the Rec Room was removed I gave the crew a couple of Visicom booths for private study, communications or whatever sordid entertainments they can devise, some more engineering assets and a pair of one-man escape pods. That "loft" area in front of the Cargo Bay is now the Life Support Bay (air conditioning, fresh water tank and recycling systems), with maintainence access each side.

The big task was rejigging the numbers on the map and the key. I even added a Bridge position key. Apart from the new name, the only assets I used were elements already present on the plans, including the letters. I had to fake up an "x" and an "F", which I was rather proud of as it's difficult to tell. Yes I know I could have made a totally new list and cut and pasted but I wanted the look to match the original. I tried detailing the machinery in the Life Support Bay but nothing looked right so I've left it for now. Some on the originals were clearly taken from FASA plans so I might scour them for more assets and add them in later.

So there we are. I see her as a peculiar hybrid of Orion (warp engine), Klingon (hull and impulse engines) and Federation (virtually everything else) technologies which shouldn't work at all but somehow manages to be far more than the sum of her parts. Crew is now 4-7 (but she can still be flown by one person in a pinch). Passenger capacity is normaly 8 but the bunks can be made triple occupancy if required to hold 12.

I know I haven't made her fly the other way, there's only so much MS paint can do, but I think I've addressed at least some of the issues of wasted space.


