Star Trek Campaigns
Game Counters

These are the source graphics for the Game counters used in the tactical game. Most of the graphics contain up to a page of hexagonal ship counters. Some graphics have support counters (planets, explosions, etc.), and one contains the "Fire / No Fire Chits". Counters have a black background with white ship images.

Using The Counter Pages

- Download an image.
- Print the image using the highest quality setting of your printer.
- For backing material use a heavy paper, poster board, cardboard, or even a thin foam board.
  For an all-black counter, the backing material used should be black.
- Use a strong spray adhesive to attach the printed image to the backing material.
- Carefully cut out the counters.

Meanings of the Counter Codes |  |
Individual Counter Codes |  |
Counter Sheet Contents |  |

Counter graphics will open in new windows.

Federation Sheet 1 |  | (72 bpi, 45K)
Federation Sheet 2 |  | (72 bpi, 43K)
Federation Sheet 3 |  | (72 bpi, 39K)
Federation Sheet 4 |  | (72 bpi, 43K)
Federation Sheet 5 |  | (72 bpi, 43K)
Federation Sheet 6 |  | (72 bpi, 22K)

Klingon Sheet 1 |  | (72 bpi, 43K)
Klingon Sheet 2 |  | (72 bpi, 41K)
Klingon Sheet 3 |  | (72 bpi, 39K)
Klingon Sheet 4 |  | (72 bpi, 44K)
Klingon Sheet 5 |  | (72 bpi, 40K)

Romulan Sheet 1 |  | (72 bpi, 43K)
Romulan Sheet 2 |  | (72 bpi, 42K) *
Romulan Sheet 3 |  | (72 bpi, 42K)
Romulan Sheet 4 |  | (72 bpi, 34K)
Romulan Sheet 5 |  | (72 bpi, 22K)

Gorn Sheet 1 |  | (72 bpi, 34K) *
Orion Sheet 1 |  | (72 bpi, 28K) *
AOFW (Free) Sheet 1 |  | (72 bpi, 17K)
IKS Sheet 1 |  | (No sheet)
Independent Sheet 1 |  | (72 bpi, 24K) *

Planets Sheet |  | (300 bpi, 508K)
Moons |  | (300 bpi, 397K)
Asteroids |  | (300 bpi, 723K)

Explosions |  | (300 bpi, 428K)
Fire / No Fire Chits |  | (72 bpi, 19K)

* Note: On this sheet one or more counters will not print properly due to a graphic translation problem. This appears to be an incompatibility between the original MacDraw II file representation system and Adobe PhotoShop. An effort will someday be made to correct this problem.