# Civilian Character Rules

Star Trek Civilian Rules for the FASA Role-Playing System

Civilian Character

Attributes and background skills the same.

Then have the character attend one or two universities. All depending on the experience level, of course. The option of attending the Daystrom Institute is available.

Also, the character could be created as a Starfleet character and then resign at a certain rank. Just proceed with civilian career path after resignation.

Career Path

Number of positions is rolled as normal. Although, a player may wish to have more experience so they may roll a second time. Add the 2 rolls together. If the player is making a character whose race has a long lifespan more rolls can be added, but please consult with your GM.

For Attributes |
INT 60+ | -1 tour
LUC 60+ | -1 tour
LUC 40 or less | +1 tour
For Destined Rank |
Novice | -1 tour
Professional | No Modifier
Manager | +1 tour
Director | +2 tours
Expert | +3 tours
For Position, Cumulative |
High Government, Head of Large Corporation | +3 tours
Low Government, Head of Small Corporation | +2 tours
Department Head | +1 tour
Recognized | +1 tour

Civilian Career Path Chart

Civilian positions are rolled as normal using the OER from the basic rule book. Same modifiers apply. Public positions are the most desirable. Starfleet positions means the character is a civilian contractor. Private means the character is employed by a for-profit corporation. Length of the position is determined as normal. If the player feels the character would not move on to another position quickly, up to 4 length rolls can be applied to one position.

SECTOR | POSITION | -25 or less | -10 to -20 | -5 to +5 | +10 to +20 | +25
Public |  |  |  |  |  |
| Research Group Explor. Vessel | 1-30 | 1-10 | 1-10 |  |
| Research Group/Think Tank | 31-50 | 11-20 | 11-20 |  |
| University Professor | 51-70 | 21-30 | 21-30 |  |
| Government: Non-Elected | 71-90 | 31-40 | 31-40 |  |
| Government: Elected | 91-100 | 41-50 | 41-50 |  |
Starfleet |  |  |  |  |  |
| Exploration Vessel |  | 51-60 | 51-60 | 1-10 |
| Research Vessel |  | 61-70 | 61-65 | 11-20 | 1-10
| Colonization |  | 71-80 | 66-70 | 21-30 | 11-20
| Starfleet Academy |  | 81-90 | 71-75 | 31-40 | 21-30
| Star Base HQ Command |  | 91-100 | 76-80 | 41-50 | 31-40
Private |  |  |  |  |  |
| Commerce Vessel |  |  | 81-85 | 51-60 | 41-50
| Research & Development |  |  | 86-90 | 61-70 | 51-60
| Colonization |  |  | 91-95 | 71-80 | 61-70
| Administration |  |  | 96-100 | 81-100 | 71-100

Civilian Skill Advancement

INT 70+ – 2 skill rolls

LUC 70+ – 1 skill roll

For every 2 years on a Research Group Exploration Vessel – 1 skill roll

For every 2 years as University Professor or Starfleet Instructor – 1 roll on Instruction

For every 2 years on all Private positions – 1 skill roll on Trade and Commerce OR Economics

For every 2 years on a Commerce Vessel – 1 skill roll on Value Estimation OR Carousing OR Streetwise

For every 2 years at Star Base HQ Command or Government: Non-Elected – 1 skill roll on Administration

For every 2 years in Government: Elected – 1 skill roll on Political Science OR Law (same as government)

For every 2 years in a “Research” related position – 1 skill roll on Research

For every 2 years on a “Colonization” related position – 1 skill roll on 1 Planetary Science OR 1 Planetary Survival OR Civil Engineering OR Construction

For every 6 years of civilian service – 1 new skill at 1D10