Proposals for the 1999 RAFFLE Competition Committee ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These were submitted with no real continuity across them. Most are OK, but a few conflict each other. In the event this happens, I've noted what the outcome would be. Note that the number beside each proposal is used only to group related proposals and not to indicate which section of the rules they affect. - - Results on each proposal and comments on future plans are indicated in - the line before each proposal/plan. Voting on each proposal is indi- - cated as For-Against-Undecided. (The numbers in brackets indicating - how the Exec. Comm. voted.) - 0.1 IMPLEMENTED WITHOUT VOTE League IV will consist of six owners without a Keeper team and six owners with a Keeper team. This will provide some competition in Lg IV and will give non-Keeper owners a reasonable chance at not getting stuck without a Keeper team for a lengthy period of time. Current owners of Lg IV teams 3, 5, and 10 can keep their non-Keeper teams and three additional Keeper owners will be added. (Which three will be determined after Feb 1.) PASSED - 4-3 [1-1] 1.1 For 1999, allow a team to keep 4 WRs if only 1 RB kept. PASSED - 5-2 [1-1] 1.2 For 1999, allow a maximum of 12 players with the following maximums: 1 HC, 2 QB, 3 RB, 4 WR/TE, 1 K, 1 Def. FOR 1.2 - 4-2-1 [1-1] 1.3 If 1.1 and 1.2 pass, which is used. FAILED - 3-4 [1-1] 1.4 For 1999, allow a maximum of 9 players to be kept. Owner notes that this is the size of a starting lineup. (This would take effect over 1.2 if both pass.) PASSED - 5-2 [2-0] 2.1 For 2000+, allow a team to keep 4 WRs if only 1 RB kept. FAILED - 2-5 [1-1] 2.2 For 2000+, limit the number of players kept to ten maximum. FAILED - 3-4 [0-2] 2.3 For 2000+, allow a maximum of 10 players with the following maximums: 1 HC, 2 QB, 1 K , 1D, and one of the following combinations: - 2 RB, 2 WR, 1 TE - 1 RB, 4 WR - 1 RB, 3 WR, 1 TE - 1 RB, 2 WR, 2 TE - 2 RB, 1 WR, 2 TE SPLIT - 3-3 [2-0] Since both failed, this doesn't matter. 2.4 If 2.2 and 2.3 pass, which is used. (2.1 is an option of 2.3.) FOR 2.1 - 4-3 [2-0] Since 2.2 failed, this doesn't matter 2.5 If 2.1 and 2.2 pass with 2.3 not passing, which is used. FAILED - 3-3-1 [0-1-1] 3.1 Six teams make the playoffs, with top two division champs getting a first-round bye. (The bottom six teams would do an identical tourney, with the top two teams getting a first-round bye as well.) FAILED - 5-2 [0-2] 3.2 Shorten regular season by one game. Playoffs on wks 14-16. No games on Week 17. No change in playoff format. (If passed, takes affect in 2000 since the 1999 schedule has already been completed.) FAILED - 1-6 [0-2] 4.1 Draft/own kickers as a "Team Kicker" instead using the kickers' individual names. FAILED - 1-6 [0-2] 4.2 Decimal scoring for rushing (.1/yd), receiving (.1/yd), passing (.1/2yds), and sack yardage (.2/yd). FAILED - 5-2 [0-2] 4.3 Deduct one point for each INT thrown. FAILED - 1-6 [0-2] 4.4 No points for sack yardage. PASSED - 7-0 [2-0] 4.5 Change FG points: -39 yds are 3 points; 40-49 are 4 pts; 50-55 are 5 pts; 60+ are 6 pts. FAILED - 0-7 [0-2] 4.6 Three-point home-field advantage during the regular season. FAILED - 1-6 [0-2] 4.7 Three-point home-field advantage (higher-seeded team) during playoffs, except the for the League Champtionship. PASSED - 5-2 [2-0] 4.8 Change sack yardage points to 1 pt for each 10 yards. (If 4.4 passes, this proposal is voided.) FAILED - 4-3 [0-2] 5.1 No supplemental picks could be SUBMITTED until 24 hours after the draft results are posted. (Any supp picks sent before then would be auto- matically returned with no processing.) FAILED - 4-3 [0-2] 5.2 No free agency or trades during the three weeks of the RAFFLE playoffs. (Rosters would be locked once the Wk 14 Lineups are mailed and stay locked until Feb 1.) FAILED - 2-5 [0-2] 6.1 Rework the waiver wire (proposal #1). Players are released Sundays at 11:00 ET when the lineups are mailed out. All F/A requests for signing players are held until Saturday at 10:00 ET. At that time all trans- actions would be processed, with the weaker team getting the priority over stronger teams when multiple teams request the same player. This would mean that the player cut would miss that week's game. (See the normal tie-breakers for determining weaker/stronger teams.) Players in Thursday games would be cut two hours before the start of the first game that day. Weeks with Saturday games move the times back half an hour and moved to the previous day. FAILED - 1-6 [0-2] 6.2 Rework the waiver wire (proposal #2). Each team submits up to three requests for waived players -- one player per request. All requests received by a common Thursday deadline will be processed in three rounds with the order determined by the usual tie-breakers. (All first requests processed, then all seconds, then all thirds.) The requests can be submitted in one e-mail and the deadline time is to be determined. (I'm leaning toward an afternoon ET deadline.) After the three-round processing, additional requests will be pro- cessed on the usual firts-come, first-served basis. FOR 6.1 - 5-2 [1-1] 6.3 If 6.1 and 6.2 pass, which is used. PASSED - 5-1-1 [2-0] 6.4 Tweek the current waiver wire system by requiring that a player can't be added to any roster in the same week he was dropped. (Takes affect only if 6.1 and 6.2 both fail.) FAILED - 2-5 [0-2] 7.1 Lineups are to be mailed to the opponent as well as the League offices. (Ensures that a time-stamped copy exists if mail has problems getting to the commish.) FAILED - 1-6 [0-2] 7.2 Lineups are mailed to the entire league. (Just the other 11 members of the given league.) NOTE: This would over-ride the above proposal.